Open Editors
Jump straight into the main V2 authoring tools from one place instead of hunting through routes.
This is the V2 editor landing page. Skills, items, collections, and world availability live as files first, while the editor pages give designers and developers a faster way into the same content.
Jump straight into the main V2 authoring tools from one place instead of hunting through routes.
World-specific skill trees, example taekwondo progression, and helper scripts live under V2/skills.
Weapons and armor now have a clear distinction between front preview fit and side fight fit, with placeholder image references ready for later art passes.
Unique item families and obtainability live under V2/collections so they can be reviewed without opening code.
Each world folder describes shops, collections, and what is obtainable there. Arctic and Taekwondo Temple are scaffolded now.
Skin editor is preserved as-is for now. Armor, item, and animation editors are available with V2-specific distinctions and cleaner developer-facing structure.
Run python V2/main.py for V2 on port 8000. Legacy remains separate and can still be launched from the project root.