← Lobby Armor Editor
Armor Editor →
Skin:
Mode: Skel:
Weapon:
0.000 s
Speed
Skeleton: humanoid
Loading skeleton animations...
Name
Duration (s)
Tags (comma-separated)
Keyframes
Skeleton Nodes
Skeleton to modify:
Weapons / Props
▸ Skin part draw order
Ability → Animation + Weapon
Map each in-game ability to an animation and an optional weapon. Switching to the same animation with a different weapon reuses the motion.
Stance → Animation Mapping
Map animations to each weapon stance × combat purpose. Child stances inherit from parents when left empty.
Save / Export