Skeleton:
humanoid
Loading skeleton animations...
Keyframes
Skeleton Nodes
Skeleton to modify:
Weapons / Props
▸ Skin part draw order
Ability → Animation + Weapon
Map each in-game ability to an animation and an optional weapon.
Switching to the same animation with a different weapon reuses the motion.
Stance → Animation Mapping
Map animations to each weapon stance × combat purpose.
Child stances inherit from parents when left empty.
Save / Export